Dawn of War IV Guides
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Structures

Last checked: 2026-10-26

Buildings named by the publisher, what they do, and where that was stated.

Hammerfall Bunkers Space MarinesFortify capture points, shown in the official gameplay trailer.Tarantula Turrets Space MarinesStatic weapons for point defence.Thunderhawk Relay Space MarinesRedeploys troops already on the ground to a new location — movement, not reinforcement.Drop Pods Space MarinesDeliver units prepared in the orbital reserve straight into the fight.Drop Keeps Space Marines / Adeptus MechanicusDeploy heavy units — the Knight Castellan arrives through one. Buildings deploy within vision; distance raises deployment time and opponents see the landing zone.Cogitator Relays Adeptus MechanicusLinks in the Noosphere Network — losing the link takes the benefits away.Manufactorum Complex Adeptus MechanicusNamed production building in official material.Tomb Citadel NecronsThe Necron production centre: troops teleport out of it to Tomb Pylons or through the Monolith's Eternity Gate.Resurrection Galleries NecronsAssigned a preferred unit type; replaces fallen units of that type for free. Defending them is defending your next army.Tomb Pylons NecronsBuilt by Canoptek Spyders away from base: new Power Matrix ground and a teleport destination.Armed Ork Buildings OrksAlmost any Ork infantry can construct relatively cheap buildings — and the buildings come with guns. Base crawling is part of the attack.